Feb. 26th, 2005

jbsegal: (Default)
So, some many years ago, a small Quebec game company - probably one guy and his friends - made a game called Obol. It's a sphere, half covered in velcro squares, with red and blue double-sided velcro 'checkers' ('male' on one side, 'female' on the other).

The basic game play was
Scatter the pieces randomly over the surface of the sphere.
Randomly remove one.
(Who goes 1st? The one you just removed, or the other player?)
Moves are as in checkers, but when you jump over an opponent piece, you capture it by sticking it to the underside of your piece.

Stacks keep growing, but when you jump over an opponent's stack, you only capture the top piece.

What's the winning condition?

Are captures mandatory?

What's a non-capture move?

Did I miss anything?

(I can post a picture, if you'd like.) (Or look at http://www.boardgamegeek.com/game/5962 - but there aren't rules there...)
jbsegal: (Default)
So, some many years ago, a small Quebec game company - probably one guy and his friends - made a game called Obol. It's a sphere, half covered in velcro squares, with red and blue double-sided velcro 'checkers' ('male' on one side, 'female' on the other).

The basic game play was
Scatter the pieces randomly over the surface of the sphere.
Randomly remove one.
(Who goes 1st? The one you just removed, or the other player?)
Moves are as in checkers, but when you jump over an opponent piece, you capture it by sticking it to the underside of your piece.

Stacks keep growing, but when you jump over an opponent's stack, you only capture the top piece.

What's the winning condition?

Are captures mandatory?

What's a non-capture move?

Did I miss anything?

(I can post a picture, if you'd like.) (Or look at http://www.boardgamegeek.com/game/5962 - but there aren't rules there...)

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jbsegal

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